dessgeega.com |

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Hello! My name is ancil anthropy. I'm the Associate Editor of The Gamer's Quarter magazine, and I write about videogames. I've written for The Escapist, The Gamer's Quarter and a variety of other publications and websites. You can find links to samples of my work on this page, but I encourage you to explore the rest of my site for an idea of who I am and what I do. contact ancil anthropy pointsbutnomoney @ dessgeega.com |
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COLUMNS Free Play Appeared weekly at Game Set Watch from 6/26/06 to 8/07/06 Every Monday, I profiled a different freeware developer for the alternative games news site Game Set Watch. An archive of all my columns is available here. MAGAZINES For Super Players Super Mario Bros. 2 (Famicom Disk System) Printed in The Gamer's Quarter Issue 7 9/24/06 As part of a feature on the Super Mario Bros. games, I discuss the Japanese Super Mario Bros. 2, released on the Famicom Disk System. Download the issue (pdf) here (page 10). Selling Power Printed in The Escapist Issue 50 6/23/06 The strange dual-role of woman's image in the marketing of videogames. Read it here. Death in the Impasse Valley Fushigi no Dungeon 2: Furai no Shiren Printed in The Gamer's Quarter Issue 6 6/20/06 A retrospective look at ChunSoft's Super Famicom roguelike, accompanied by stories of player deaths. Download the issue (pdf) here (page 38). Love Love Advance Advance Guardian Heroes Printed in The Gamer's Quarter Issue 5 3/21/06 Treasure's evolution continued. Why fans of the old have turned their backs on the new. Download the issue (pdf) here (page 79). Love Love Dance Printed in The Gamer's Quarter Issue 4 12/16/05 The evolution of Treasure's design philosophy. From Gunstar Heroes to Gunstar Super Heroes. Download the issue (pdf) here (page 72). Controller (R)Evolution Printed in The Gamer's Quarter Issue 4 12/16/05 The history of videogame controllers, and the future of Nintendo. Download the issue (pdf) here (page 16). REVIEWS Within a Deep Forest Independent game review Posted on the Independent Gaming blog 5/23/06 Reviewed: a charming, challenging homage to the 16-bit school of game design. Read it here. Bullet Candy Independent game review Posted on the Independent Gaming blog 5/25/06 Reviewed: a Llamasoft-ish attempt to mix Robotron and manic shooting. Read it here. Soldier Force Independent game review Posted on the Independent Gaming blog 6/26/06 Reviewed: a doujin remake of Hudson's classic shooting game. Read it here. |
5/05/2006 |